Monday, August 31, 2009

Metroid: Other Complex

When I was playing Shadow Complex (Epic Games, XBLA, 2009) last night I found myself thinking less “this is a huge waste of time, I could be playing Super Metroid (Nintendo, SNES/Wii, 2004,2007)” but rather more “this borrows A LOT from Metroid games but you know what, it’s making me really geared up for Other M!”

ShadowComplex_NolanNorth-thumb-550x309-22183 metroid_otherm_screen3

(Left – Shadow Complex / Right – Metroid: Other M)

In fact, if Metroid: Other M (Nintendo, Wii, 2010) manages to succeed in the areas where Shadow Complex fails then I’m on the one hand looking forward to and on the other hand apprehensive about what will probably be one damn fine game. What little gameplay elements I can decipher from Other M’s E3 trailer indicate that it looks as if it shares the 2.5d shooting on different planes aspect of Shadow Complex, and the real positive thing here is that in Shadow Complex it all works. Complex, as has been said rather well in other places, plays very much like Super but the whole while you’re operating your controller and shooting your weapons like you would in a 1st person shooter on account of the free aim with the right stick feature. At the outset it all seems as if the world and your head will explode, but this feeling, or the actual event doesn’t look or feel like happening at any point. Instead, it all gels, it’s gripping, and it all works. It’s such a relief in a way; this was my biggest concern about Other M, in other words the primary source of my apprehension, and to see it work so well and be so fun in another game is a massive source of excitement.

Now, let’s talk about Other M briefly, well namely what we’ve seen of it so far:

Firstly, as I eluded to before, between say about 1:35 and 2:00 is the only real sense of how the game actually plays I can find and even that doesn’t give me a very good idea. In roughly 25 seconds of footage I can see Prime like 1st person snippets, God Of War like quick time events, I can see Tomb Raider like running and jumping, and I can see Super Metroid like shooting complete with similar enemies. This jumbled mess of content does not a picture of a cohesive action game make. Now of course the questions and thoughts and ruminations I have about how this will play based on what I’ve seen in an E3 trailer could all be rendered moot and unfounded if you consider this as a point of reference:

What little gameplay this Metroid Prime (Nintendo, GC/Wii, 2002) trailer almost but not quite shows bears just about no resemblance to what the game finally turned out to be. But that being said I prefer this trailer a great deal, and there’s a big fat massive reason why. Whereas Prime’s trailer is largely concept art based with a lesser focus on gameplay; Other M’s trailer is primarily cut scene based and gives me the impression that the game relies heavily on story, and you know my feelings on story mixed with Metroid. Metroid for me is about discovery and exploration, if there has to be cut scenes or story in my game I want it to be found in computer logs I have to search for and investigate like in Prime, or during Elevator/loading sequences like in Fusion, or, in the case of older games in the series, in the frikkin’ instruction manual.

The other thing I just can’t abide and don’t in a million years want is a noticeable graphical difference between FMV and gameplay which I hate because it’s lazy and it’s un-immersive. It immediately begins to fundamentally make me feel like the game and it’s story are two different things which should never be the case. The Metroid Prime series shares it’s excellent storytelling technique with Half-Life (Valve, PC, 1998), in that both of them never try to break the action or the flow of the game on account of their story. Now don’t get me wrong here, I know the Prime series is over, I know it’s a new developer and all that so maybe I should just accept that it will be completely different. However I won’t be overly pleased if this aspect of the trailer is a huge part of the final product.

This whole change thing could be a good thing though. The whole lose all your powers and slowly gain them as a result of heavy exploration on a large and varied but unusually very well connected set of locales nature of Super, Fusion, and the Prime series is after so many years getting a little stale. For instance, does the announcement this week that Retro Studios may one day return to the Metroid Universe, despite previously saying they had moved on, mean that one day we’ll get a 4th game that is behind the shell of it’s mere changes essentially again the same game? Look at Metroid Prime 2: Echoes (Nintendo, GC/Wii, 2004) for example: it’s two biggest innovations were a dark world and the Screw Attack, and those were nabbed from The Legend of Zelda: A Link to the Past (Nintendo, SNES/GC/Wii/GBA, 1991) and past Metroid games. So maybe if someone like Epic Games can come along and make Shadow Complex and get away with it (at this juncture I want you to know I think it is a very good game by the way) maybe that means it is high time for something new.

But really truly, thanks Shadow Complex, you’re lack of innovation coupled with new elements and actual real fun has made me more excited about Metroid: Other M. Now I just need more videos or another game completely out of nowhere to make me more excited about Super Mario Galaxy 2 (working title) (Nintendo, Wii, 2010).

- Danny